Skills Descriptions | ||||||||||
* Block: Player may ignore Both Down result * Dauntless: On Block/Blitz, D6+player St; if more than target, player St = target. Multiple block eg Frenzy, roll for each * Dodge: May re-roll failed Dodge, may convert ! Block result to Push * Frenzy: Must follow up, may Block a 2nd time, must follow up * Jump Up: Stand up for free. Jump & Block - Ag +1, Fail remain Prone * Loner (4+): To use a team re-roll, roll (x), on failure RR is wasted * Mighty Blow (+1): May modify Armour or Injury roll by (n). Not Stab or Chainsaw * Pass: May re-roll failed Pass * Pro: May re-roll one die on 3+. Not Armour Injury Casualty |
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These are short memnonics and not definitive descriptions! |